Fluffy Fairy Games: “People from the industry told us it doesn’t work this way”
Gamesindustry:
“With Idle Miner Tycoon, the German startup ignored best practices on monetisation and minimum viable product – and created a ~120k a day mobile hit”
Gamesindustry:
“With Idle Miner Tycoon, the German startup ignored best practices on monetisation and minimum viable product – and created a ~120k a day mobile hit”